

The libgdx project works, the desktop application starts, "gradlew build" runs with no problem. it can't find anything to run by that name. There is no gdx.jar, there is no extentions directory.Īnd that's what java reports. (I am on windows, this this is the right one.) Java -cp gdx.jar extensions/gdx-tools/gdx-tools.jar .texturepacker.TexturePacker inputDir So I made a new project, this time with tools. I just spend 2 hours, trying to launch the texturePacker that comes (or should come) with libgdx from the console with absolutely no luck.įirst I did not have tools included in my libgdx setup, couldn't really figure out where to put what in the gradle files. used to javascript where you know where everything is and just include. (A future goal will be to possibly integrate that into the gradle build process.)įor those curious where gradle puts the stuff, here I found my tools jar (not that I needed them anymore):Ĭ:\Users\adle\caches\modules-2\files-2.1\\gdx-tools\1.5.3\845e8e7c2c2a3072901db18e076404ed8abaaa37ĭisclaimer: newbie. TexturePacker needs arguments on what to pack. If the gradle config has the tools included correctly (which it does if you generate the config with tools enabled) it's as simple as navigating to the classes ("TexturePacker" oder "ParticleEditor) pressing strg + shift + f10, choosing "desktop" as a module, and intellij will build and start the tool. With gradle hiding the jars, the solution is of course to run the tools from within your IDE.
